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AutoSaveDangerous bugreporter restart




НазваниеAutoSaveDangerous bugreporter restart
страница2/23
Дата14.01.2013
Размер0.67 Mb.
ТипДокументы
источник
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budget_panel_width 512
width in pixels of the budget panel
budget_panel_x 0
number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50
number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30
number of frames to look at when figuring out peak frametimes
budget_show_averages 0
enable/disable averages in the budget panel
budget_show_history 1
turn history graph off and on. . good to turn off on low end
budget_show_peaks 1
enable/disable peaks in the budget panel
budget_toggle_group cmd
Turn a budget group on/off
bug cmd
Show the bug reporting UI.
bug_swap cmd cheat Automatically swaps the current weapon for the bug bait and back again.
bugreporter_console_bytes 15000
Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 1
Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 15
Frames to delay before taking snapshot
bugreporter_uploadasync 0
Upload attachments asynchronously
bugreporter_username 0
Username to use for bugreporter
buildcubemaps cmd
Rebuild cubemaps.
building_cubemaps 0

bullet_ff_through_walls 0

cache_print cmd
cache_print [section] Print out contents of cache memory.
cache_print_lru cmd
cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd
cache_print_summary [section] Print out a summary contents of cache memory.
callvote cmd
Start a vote on an issue.
car_alarm_chirp_distance 350

car_alarm_chirp_duration 1

car_alarm_chirp_interval 3

car_alarm_distance 750

car_alarm_duration 15

cast_hull cmd cheat Tests hull collision detection
cast_ray cmd cheat Tests collision detection
cc_norepeat 5
In multiplayer games, dont repeat captions more often than this many seconds.'
cc_showmissing 0
Show missing closecaption entries.
ch_createairboat cmd cheat Spawn airboat in front of the player.
ch_createjeep cmd cheat Spawn jeep in front of the player.
changelevel cmd
Change server to the specified map
changelevel_inhibit 0 cheat
changelevel_pause_interval 8 cheat
changelevel2 cmd
Transition to the specified map in single player
Chase4Dead 1.1 notify plugin Chase 4 Dead Version
Chase4Dead_max_speed 210
Initial speed of tank
chet_debug_idle 0
If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_allowdownload 1
Client downloads customization files
cl_allowupload 1
Client uploads customization files
cl_clock_correction 1 cheat Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 cheat Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 cheat As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 cheat If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 cheat Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 cheat Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 cheat Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the servers.'
cl_clockdrift_max_ms_threadmode 0 cheat Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the servers.'
cl_cloud_settings -1
Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
cl_clstate 0

cl_clstatm 0

cl_cmdrate 30
Max number of command packets sent to server per second
cl_downloadfilter 0
Determines which files can be downloaded from the server (all, none, nosounds)
cl_entityreport 0 cheat For debugging, draw entity states to console
cl_failremoteconnections 0
Force connection attempts to time out
cl_flushentitypacket 0 cheat For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0
Whether we should force preloading.
cl_fullupdate cmd cheat Forces the server to send a full update packet
cl_ignorepackets 0 cheat Force client to ignore packets (for debugging).
cl_interpolate 1
Interpolate entities on the client.
cl_language 0
Language (from HKCU\Software\Valve\Steam\Language)
cl_localnetworkbackdoor 1
Enable network optimizations for single player games.
cl_logofile 0
Spraypoint logo decal.
cl_max_joinable_players 2 cheat Number of players this client is allowed to join to the game.
cl_names_debug 0

cl_playback_screenshots 0
Allows the client to playback screenshot and jpeg commands in demos.
cl_precacheinfo cmd
Show precache info (client).
cl_resend 6
Delay in seconds before the client will resend the connect' attempt'
cl_screenshotname 0
Custom Screenshot name
cl_session 0

cl_showdemooverlay 0
How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd cheat Dump entity list to console.
cl_showevents 0 cheat Print event firing info in the console
cl_showpluginmessages 1
Allow plugins to display messages to you
cl_simdbones 0
Use SIMD bone setup.
cl_skipslowpath 0 cheat Set to 1 to skip any models that dont go through the model fast path'
cl_soundfile 0
Jingle sound file.
cl_timeout 30
After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20
Number of packets per second of updates you are requesting from the server
cl_use_simd_bones 1
1 use SIMD bones 0 use scalar bones.
cl_view cmd cheat Set the view entity index.
cl_voice_filter 0
Filter voice by name substring
claw_force 240 cheat Force with witch the claw shoves other zombies away
claw_plays_hit_anims 0 cheat Play the new hit anims for debugging?
claw_range 52 cheat Range of the Claw weapon
claw_range_down 70 cheat Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
claw_swing_duration 0.2 cheat
claw_swing_interval 1 cheat
claw_swing_miss_interval 0.5 cheat
clear cmd
Clear all console output.
clear_attribute cmd cheat Remove given attribute from all areas in the selected set.
clear_debug_overlays cmd
clears debug overlays
clientport 27005
Host game client port
closecaption 0
Enable close captioning.
cmd cmd
Forward command to server.
cmd1 cmd
sets userinfo string for split screen player in slot 1
cmd2 cmd
sets userinfo string for split screen player in slot 2
cmd3 cmd
sets userinfo string for split screen player in slot 3
cmd4 cmd
sets userinfo string for split screen player in slot 4
collision_shake_amp 0.2

collision_shake_freq 0.5

collision_shake_time 0.5

collision_test cmd cheat Tests collision system
colorcorrectionui cmd cheat Show/hide the color correction tools UI.
commentary_available 0
Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd

commentary_finishnode cmd

con_drawnotify 1
Disables drawing of notification area (for taking screenshots).
con_enable 0
Allows the console to be activated.
con_filter_enable 0
Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
con_filter_text 0
Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0
Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0
Console output gets written to this file
con_notifytime 8
How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50
Con_NPrint background alpha.
con_nprint_bgborder 5
Con_NPrint border size.
con_timestamp 0
Prefix console.log entries with timestamps
con_trace 0
Print console text to low level printout.
connect cmd
Connect to specified server.
connect_splitscreen cmd
Connect to specified server with multiple players.
contimes 8
Number of console lines to overlay for debugging.
coop 0 notify Cooperative play.
cpu_level 2
CPU Level - Default: High
crash cmd cheat Cause the engine to crash (Debug!!)
create_flashlight cmd cheat
CreatePredictionError cmd cheat Create a prediction error
cs_make_vip cmd
Marks a player as the VIP
cs_ShowStateTransitions -2 cheat cs_ShowStateTransitions . Show player state transitions.
current_flow_distance cmd cheat Reports the flow distance for the local player
cvarlist cmd
Show the list of convars/concommands.
datacachesize 32
Size in MB.
dbghist_addline cmd
Add a line to the debug history. Format:
dbghist_dump cmd
Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
deathmatch 1 notify Running a deathmatch server.
debug_l4dverbose 1
Add more l4d specific data to the bug report.
debug_materialmodifycontrol 0

debug_overlay_fullposition 0

debug_physimpact 0

debug_touchlinks 0
Spew touch link activity
debug_visibility_monitor 0 cheat
debugsystemui cmd cheat Show/hide the debug system UI.
decalfrequency 10 notify
demo_avellimit 2000
Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0
Demo debug info.
demo_fastforwardfinalspeed 20
Go this fast when starting to hold FF button.
demo_fastforwardramptime 5
How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2
Go this fast when starting to hold FF button.
demo_gototick cmd
Skips to a tick in demo.
demo_interplimit 4000
How much origin velocity before its considered to have 'teleported' causing interpolation to reset.'
demo_interpolateview 1
Do view interpolation during dem playback.
demo_legacy_rollback 1
Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd
Pauses demo playback.
demo_pauseatservertick 0
Pauses demo playback at server tick
demo_quitafterplayback 0
Quits game after demo playback.
demo_recordcommands 1 cheat Record commands typed at console into .dem files.
demo_resume cmd
Resumes demo playback.
demo_timescale cmd
Sets demo replay speed.
demo_togglepause cmd
Toggles demo playback.
demolist cmd
Print demo sequence list.
demos cmd
Demo demo file sequence.
demoui cmd
Show/hide the demo player UI.
demoui2 cmd
Show/hide the advanced demo player UI (demoui2).
-demoui2 cmd
Send the advanced demo player UI (demoui2) to background.
developer 0
Set developer message level
devshots_nextmap cmd
Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the screenshot' command instead.'
differences cmd
Show all convars which are not at their default values.
director_afk_timeout 45 notify Humans idle longer than this many seconds will be forced to spectator mode
director_ai_tanks 0 cheat
director_build_up_min_interval 15 cheat
director_convert_pills 1 cheat
director_convert_pills_critical_health 50 cheat
director_debug 0 cheat
director_debug_scavenge_items 0 cheat
director_debug_threat_placement 0 cheat
director_finale_infinite 0 cheat Never bring in a rescue vehicle.
director_finale_item_cluster_count 3 cheat How many clusters of items will be populated in the finale
director_finale_max_loops 2 cheat Versus mode: Number of times to loop through the finale waves before rescue.
director_finale_mob_max_interval 45 cheat
director_finale_mob_min_interval 5 cheat
director_finale_mob_relax_interval 20 cheat How long a relax' wave lasts during the finale'
director_finale_stage_delay 5 cheat
director_force_background 0 cheat Forces background map population logic for testing
director_force_panic_event cmd cheat Forces a PanicEvent' to occur'
director_force_tank 0 cheat
director_force_versus_start cmd cheat Force start the versus game, so PZs can spawn even if survivors are still in the safe room
director_force_witch 0 cheat
director_gas_can_density 6.48 cheat Items per 100 yards square
director_impossible_retry 1 cheat
director_ingress_range 3000 cheat
director_intensity_relax_allow_wanderers_threshold 0.3 cheat All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_expert 0.8 cheat All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_hard 0.5 cheat All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_threshold 0.899999 cheat All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
director_intensity_threshold 0.899999 cheat
director_item_cluster_range 50 cheat Scavenge items of the same kind that are this close to each other are considered a single cluster' for population purposes'
director_min_start_players 1
Freezes players until this # of players have joined, then starts mission
director_molotov_density 6.48 cheat Items per 100 yards square
director_must_create_all_scavenge_items 0 cheat
director_no_bosses 0 cheat Disable boss spawns
director_no_death_check 0 cheat Disable survivor team death ending scenario
director_no_human_zombies 0
Prevents humans from joining the zombie team
director_no_mobs 0 cheat Disable mob rushes
director_no_specials 0 cheat Disable PZ spawns
director_no_survivor_bots 0 cheat Disable filling out the survivor team with bots
director_oxygen_tank_density 6.48 cheat Items per 100 yards square
director_pain_pill_density 6.48 cheat Items per 100 yards square
director_panic_forever 0 cheat Panic events never end
director_pipe_bomb_density 6.48 cheat Items per 100 yards square
director_pistol_density 4 cheat Items per 100 yards square
director_print_player_counts cmd
Prints out counts of connected players and transitioning players (for debugging)
director_propane_tank_density 6.48 cheat Items per 100 yards square
director_race_mode 1
Are we both competing to try and win the mission first?
director_ready_duration 60 cheat If nonzero, survivor team has this amount of time to get ready before starting out
director_ready_radius 300 cheat The distance survivors can move from the starting weapons during the ready period
director_relax_max_flow_travel 3000 cheat
director_relax_max_interval 45 cheat
director_relax_min_interval 30 cheat
director_report cmd cheat Prints a snapshot of the directors state'
director_report_screen_delay 10

director_scavenge_item_override 0 cheat Override map-specified item densities with cvar values for tuning
director_short_finale 0 cheat Short finale for testing escape vehicles
director_solo_load 0
Save file used to load a solo mode game
director_solo_mode 0
If nonzero, create a single-player dramatic experience
director_special_battlefield_respawn_interval 10 cheat
director_special_finale_offer_length 10 cheat How long is given to a player to accept the offer of a special zombie during the finale.
director_special_initial_spawn_delay_max 60 cheat
director_special_initial_spawn_delay_max_extra 180 cheat
director_special_initial_spawn_delay_min 30 cheat
director_special_original_offer_length 30 cheat How long is given to the first player to accept the offer of a special zombie.
director_special_respawn_interval 45 cheat
director_spectate_specials 0 cheat Allow spectating zombies
director_start cmd cheat Restores spawning of all wanderers, mobs, specials, and bosses
director_stop cmd cheat Shuts off all wanderers, mobs, specials, and bosses
director_sustain_peak_max_time 5 cheat
director_sustain_peak_min_time 3 cheat
director_swap_teams 1
Swap teams each mission
director_tank_bypass_max_flow_travel 1500 cheat
director_tank_checkpoint_interval 15 cheat Min time after leaving a checkpoint that a tank can spawn
director_tank_force_offer 0 cheat Forces the director to offer a tank
director_tank_lottery_entry_time 0.1 cheat Time it takes for entry into the tank lottery
director_tank_lottery_selection_time 4 cheat Time it takes for selection in the tank lottery
director_tank_max_interval 500 cheat
director_tank_min_interval 350 cheat
director_tank_offer_debug 0 cheat
director_threat_clear_radius 500 cheat Prevent wandering zombies within this radius of threats
director_threat_max_separation 5000 cheat
director_threat_min_separation 5000 cheat
director_threat_radius 1000 cheat
director_transition_timeout 60 cheat Duration (in seconds) to wait for survivors to transition across changelevels
director_unfreeze_time 20 cheat Duration (in seconds) to wait to unfreeze a team after the first player has connected
director_vs_convert_pills 0.5
What fraction of pain pills should be converted to health kits in vs mode
disable_dynamic_prop_loading 0 cheat If non-zero when a map loads, dynamic props wont be loaded'
disable_static_prop_loading 0 cheat If non-zero when a map loads, static props wont be loaded'
disconnect cmd
Disconnect game from server.
disp_dynamic 0

dispcoll_drawplane 0

display_elapsedtime cmd cheat Displays how much time has elapsed since the game started
display_game_events 0 cheat
displaysoundlist 0

drawcross cmd cheat Draws a cross at the given location Arguments: x y z
drawline cmd cheat Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic 0

dsp_db_min 80

dsp_db_mixdrop 0.5

dsp_dist_max 1440 cheat
dsp_dist_min 0 cheat
dsp_enhance_stereo 0

dsp_facingaway 0

dsp_mix_max 0.8

dsp_mix_min 0.2

dsp_off 0 cheat
dsp_player 0

dsp_reload cmd

dsp_room 0

dsp_slow_cpu 0

dsp_spatial 40

dsp_speaker 50

dsp_vol_2ch 1

dsp_vol_4ch 0.5

dsp_vol_5ch 0.5

dsp_volume 0.8

dsp_water 14

dt_ShowPartialChangeEnts 0
(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1
(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd
Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0
Print data table warnings?
dtwatchclass 0
Watch all fields encoded with this table.
dtwatchent -1
Watch this entities data table encoding.
dtwatchvar 0
Watch the named variable.
dump_achievement_counters cmd cheat Spew the per-life achievement counters for multiplayer players
dump_entity_sizes cmd
Print sizeof(entclass)
dump_globals cmd
Dump all global entities/states
dump_player_reports cmd cheat Dump all player reports to the console for debugging.
dump_pz_data cmd
Dump PZ data
dump_team_desired cmd
Print out team_desired of each plaeyr
dumpentityfactories cmd
Lists all entity factory names.
dumpeventqueue cmd
Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd cheat Dump the contents of the game string table to the console.
dumpsavedir cmd
List the contents of the save directory in memory
dumpstringtables cmd
Print string tables to console.
echo cmd
Echo text to console.
editdemo cmd
Edit a recorded demo file (.dem ).
editor_toggle cmd cheat Disables the simulation and returns focus to the editor
enable_debug_overlays 1 cheat Enable rendering of debug overlays
endmovie cmd
Stop recording movie frames.
endround cmd cheat End the current round.
ent_absbox cmd cheat Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments cmd cheat Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim cmd cheat Displays the entitys autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at'
ent_bbox cmd cheat Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_cancelpendingentfires cmd
Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd cheat Creates an entity of the given type where the player is looking.
ent_debugkeys 0

ent_dump cmd cheat Usage: ent_dump
ent_fire cmd cheat Usage: ent_fire [action] [value] [delay]
ent_info cmd cheat Usage: ent_info
ent_keyvalue cmd cheat Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue =,=,...,=
ent_messages cmd cheat Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 0 cheat Visualizes all entity input/output activity.
ent_name cmd cheat
ent_orient cmd cheat Orient the specified entity to match the players angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient '
ent_pause cmd cheat Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use '
ent_pivot cmd cheat Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox cmd cheat Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove cmd cheat Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd cheat Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate cmd cheat Rotates an entity by a specified # of degrees
ent_setang cmd cheat Set entity angles
ent_setname cmd cheat Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_setpos cmd cheat Move entity to position
ent_show_contexts 0
Show entity contexts in ent_text display
ent_show_response_criteria cmd cheat Print, to the console, an entitys current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at '
ent_steadystate_batchsize 20
Max number of entities to transmit to player
ent_steadystate_cooldown 5
Time in seconds after player state changes before steady state changes can occur.
ent_steadystate_delay 5
Time in seconds without network state changes until an entity is considered for trickle updates
ent_steadystate_enable 1

ent_steadystate_interval 0.1
Rate at which entities can be trickled to players
ent_step cmd cheat When ent_pause' is set this will step through one waiting input / output message at a time.'
ent_teleport cmd cheat Teleport the specified entity to where the player is looking. Format: ent_teleport
ent_text cmd cheat Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset cmd cheat Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap cmd

er_colwidth 100

er_graphwidthfrac 0.2

er_maxname 14

escape cmd
Escape key pressed.
exec cmd
Execute script file.
exit cmd
Exit the engine.
explode cmd cheat Kills the player with explosive damage
explodevector cmd cheat Kills a player applying an explosive force. Usage: explodevector
fade_crosshair cmd cheat Fades the prop being looked at
fade_immediately 0 cheat
fadein cmd cheat fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd cheat fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fall_speed_fatal 720

fall_speed_safe 560

fast_fogvolume 0

fidget_max_interval 20

fidget_min_interval 10

filesystem_buffer_size 0
Size of per file buffers. 0 for none
filesystem_max_stdio_read 16

filesystem_native 1
Use native FS or STDIO
filesystem_report_buffered_io 0

filesystem_unbuffered_io 1

filesystem_use_overlapped_io 1

find cmd
Find concommands with the specified string in their name/help text.
find_ent cmd cheat Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent
find_ent_index cmd cheat Display data for entity matching specified index. Format: find_ent_index
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